![]() Sonic starts with three lives if he is hit without carrying any rings, falls into a bottomless pit, drowns, or goes past the act's 10-minute mark, he loses a life. Like the original, Sonic collects power-ups (such as boosts of speed and invincibility) that give him temporary powers, and rings to protect himself from being hit by enemies or obstacles. The story takes place following the events of the last game Sonic returns home to find that Doctor Robotnik has kidnapped Miles "Tails" Prower, and so Sonic heads off to find him before it's too late. A side-scrolling platformer, the player controls Sonic the Hedgehog as he runs at high speeds, defeats enemies, and overcomes obstacles. Sonic the Hedgehog 2 's gameplay is largely the same as its 1991 predecessor. Gameplay Sonic collecting rings in Sky High Zone (Game Gear version) The game has been rereleased in numerous formats, including Sonic compilations and Nintendo's Virtual Console service. Critics considered it an improvement over the first 8-bit Sonic and praised its visuals and gameplay. ![]() Sonic 2 was released in November 1992 to critical acclaim. Unlike the first 8-bit Sonic game, which was developed by Ancient, Sonic 2 was developed by Aspect, which did not interact with the Sega Technical Institute team developing the Genesis version. ![]() Although it shares the same title with Sonic the Hedgehog 2 for the Sega Genesis and their releases coincided, the games have little in common and share no levels. Like the first Sonic the Hedgehog, players run through levels at high speeds while collecting rings and defeating enemies. It is the sequel to the 8-bit Sonic the Hedgehog (1991) and follows Sonic as he attempts to get the Chaos Emeralds back to rescue his friend Miles "Tails" Prower from Dr. Sonic the Hedgehog 2 is a 1992 platform game developed by Aspect and published by Sega for the Master System and Game Gear.
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